Crystal Reid, lead designer on the raid team at ArenaNet, has put up a forum post about raid difficulty. They did not and do not plan on giving raids tiered difficulty like they have in Fractals. This includes giving them an easy mode or a hard mode. They are, however, looking into improving accessibility for people who cannot find a 10-man party.

The full statement:

This comes up a lot so I’m going to jump in quickly since it’s a new post.

Tier systems for Raids come up a lot as a result of what Fractals did. I worked on the original Fractals team and a tiered system with increased difficulty scaling was always part of the original plan for that team. It was never a plan for Raids. They are, and should remain, the most difficult content in the game.

Accessibility in terms of difficulty is something we talk a lot about internally. We’ve made efforts to help players get in by delivering entry level encounters that ease you into the content (STK) and you’ll see more of that in the next release. You’ll still see encounters that live up to previous raid expectations for mid tier and final bosses. And if you think Matthias is a chump then we have something for you as well.

Accessibility in terms of “Hey, my 5 man Fractal group wants to try raids, but we can’t find 5 other players!” is also something we talk about. It’s just a much more difficult problem to solve.

From:

https://forum-en.guildwars2.com/forum/game/dungeons/A-Suggestion-For-Raids/first#post6403471

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